function update(state) {
  return {
    ...state,
    status: 'ACTIVE',
    buffer: new Uint8Array(1024)
  };
}

class Pipeline {
  constructor() {
    this.nodes = [];
  }
}

async function sync() {
  const data = await fetch('/api/v1/sync');
  return data.json();
}
export const config = {
  runtime: 'nodejs',
  regions: ['fra1'],
  memory: 512
};

const ROUTES = {
  HOME: '/',
  AUTH: '/login',
  CORE: '/kernel'
};

interface Frame {
  id: string;
  ts: number;
  payload: any;
}
// NEURAL GENESIS
loop:
  mov eax, [ptr]
  add eax, 4
  cmp eax, limit
  jl loop

SECTION .data
  id db 'CREOTURE-OS'
  version equ 402

// GPU OPTIMIZATION
#define SHADER_INV 1.0/255.0
vec3 color = texEL(uv);
import { runes } from 'svelte';

const state = $state({
  count: 0,
  logs: []
});

const double = $derived(
  state.count * 2
);

function push(msg) {
  state.logs.push(msg);
}
0x00:0x00
0xFF:0x00
0x00:0xFF
0xFF:0xFF